Hair Simulation based on Mass Spring Models
In this paper, we present a method for stably simulating stylized hair that addresses artistic needs and performance demands. The paper makes an overview of the mathematical and physical knowledge of basic mass-spring model as well as the techniques to eliminate artifacts. This paper also addresses performance concerns associated with handling hair-hair contact and hair-object collision. Several scenarios are implemented in Houdini using VEX language with the method we described. Finally, the implementation is proven to be robust and suitable for simulating hairs with both regular and irregular objects.