Francesca Galluzzi

Cel-Shading with OSL in RenderMan21 for Maya

Thesis Cel-Shading with OSL in RenderMan21 for Maya

Abstract

Cel-shading is a particular type of non-photorealistic rendering that consists of representing a 3D scene in a 2D style similar to the comic books or animes one. After an in-depth analysis of previous research in the field and currently available technologies, a practical solution is proposed for a simple and efficient shader written in OSL and integrated into the RenderMan for Maya environment.

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Contact Info

LinkedIn: linkedin.com/francescagalluzzi GitHub: github.com/FrancyGallu