On Physically Based Hair Rendering
This project investigates importance sampled hair light reflectance models in RenderMan’s physically plausible pipeline. Implemented using RenderMan Pro Server 18.0 and Python this project explores hair reflectance models, shadowing, anti-aliasing and multiple importance sampling.
Importance sampled hair shader based on ‘ISHair:Importance Sampling for Hair Scattering’ under environment lighting.
Importance sampled hair shader based on ‘Importance Sampling of Reflection from Hair Fibers’ under environment lighting.
Global illumination effects: area lighting in a Cornell Box.
My other projects include an Implicit Method Tree Modeller, Hair Simulation, RenderMan Shader, Houdini City Builder and Houdini effects for 3D animation.