Brian Tran

Stampede Sim

Thesis

Large crowd scenes with humans and animals are abundant in films. Shooting these shots can be very difficult, costly, or even nearly impossible. The problem of massive crowds has been previously addressed by various methods and programs. Here, we present a program that will specifically simulate an animal stampede. The goal of this project is to create a standalone program that will simulate an animal stampede, comprised of various animals, across an imported 3D terrain which can be used to render out a realistic stampede scene.

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