Soham Ramteke

Interactive tool for procedural city generation in Houdini

Soham Ramteke MSc Project

Thesis INTERACTIVE TOOL FOR PROCEDURAL CITY GENERATION IN HOUDINI

Output

Creation Video :

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Creation :

Create Terrain: Procedural

Create Terrain: Height Map Based

Create / Edit Road:


Click anywhere to add new point. select and move/delete any point to modify the road.

Paint Geometries: with dummy geometry output


Select a geometry and paint anywhere on the terrain. Areas covered by Roads and previously painted geometries will automatically be non-paintable.

Paint Multiple Geometries:

Use Embedded Geometries:


When the layout is created and positioning of buildings is done, use Embedded geometries for output.

Change year:


Changing the year will change the type, size & appearance of buildings accordingly.

Provide User Geometries:


Different user defined geometries can also be used with the tool.

Map Based City Creation:


User can also use an external City Road Map to create the City Layout.

Map Based City:

Creating Final City:


Paint the roads, buildings, trees and finalize the layout for the final city using the dummy geometries

Final City:


Use Embedded geometries or provide external geometries for the final output

Digital Asset Network: