Online Gallery Credits | X | ||
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Gallery Code & Design: | Eike Falk Anderson Oliver Gingrich | ||
Bournemouth University: | Eike Falk Anderson Oliver Gingrich Sian Hedger | ||
Poole Museum: | Bryony James Rebecca Rossiter Penelope Lovesy | ||
The works shown in the online gallery were created by: Valery Adzhiev, Madeline Alldrigdge, Eike Falk Anderson, Natasha Beddoe, Paddy Brock, Bianca Cirdei, Quentin Corker-Marin, Nadine Ferzoli, John Haddon, Jennifer Hardy, Vicky Isley, Ben Jones, Alexa Palmer, Alexander Pasko, George Rigby, Brenda Ximena Roldan Romero, Paul Smith, Sarah Tribe, Stephen Tucker and Meijia Wu | |||
Additional Thanks go to: Claudia Fasola Moore, Oleg Fryazinov, Roxanne Cobb, Helen Freegard, Carmen Palhau Martins and Richard Southern |
Help | X | |
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Clicking on images will take you to different sections of the exhibition and the different exhibits. | ||
If your mouse pointer hovers over any interactive element, a navigation hint similar to the one shown on the right will pop up to give you more information. | Navigation hints. | |
Clicking on arrows will allow you to navigate between the different gallery sections and between the exhibits within each of the three gallery sections. | ||
Many of the exhibits in the online gallery are videos. If the mouse hovers over a video, the play button to start video playback will highlight in red. |
Animation by Brenda Ximena Roldan Romero | |||
In this virtual gallery you will get a taster of the work produced by the NCCA's researchers and students, including traditional arts processes used to produce computer animations, novel technologies and innovative artworks. In addition, you will be able to enjoy internationally screened student animations. | |||
Clicking on the arrow and images will take you through the virtual gallery. Why don't you come in? | |||
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Click on any of the three sections above to see the exhibits or on the arrow below to return to the gallery entrance. | ||||||||||||||||
Click to exit the Gallery. |
Processes | |||
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Click to view the Character Design.
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Click to view the Storyboard.
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Click to view the Animatic.
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Click to return to the main Gallery. |
The creation of an animated film involves several processes and stages. Here you can gain insights into some of the tools and processes animators and artists use within the Animation and Visual Effects industries. These fundamental processes are illustrated with good examples of these practices, created by students at the National Centre for Computer Animation. Click on any of the animation processes to find out more about them or on the arrow on the right to go back to the main gallery. |
Character Design | ||
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Click to view the Storyboard. |
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To a Character, artists consider personality traits and related stylistic features (clothing, hair style, colour choices), body language and facial features to create the complete character. Character Designs evolve over time and characters are featured from different angles to try out different concepts and to communicate the design in a manner that allows interpretation in three Dimensions.
These two character designs were created by student Meijia Wu for the graduation group project "Out There" at the National Centre for Computer Animation, a colourful 3D animation about the serious topic of Existentialism. Makenzie is your typical teenage girl, a bit introverted, and troubled by not knowing her purpose in life. Esmeé is a spiritual hippie, who is also Makenzie’s spiritual guide; she is confident, cool and someone who Makenzie looks up to. Meijia’s characters illustrate the complexity and skill that goes into the design process, resulting in fully rounded characters with personality and style. |
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Storyboard | ||||||||||
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Click to view the Character Design. |
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Click to view the Animatic. |
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A storyboard is a sequence of drawings, representing the shots planned for an animation or film, just like panels in a comic book or graphic novel. Storyboards as we know them today were developed at Walt Disney Productions during the early 1930s. The first complete storyboards were created for the 1933 Disney short animation Three Little Pigs (The Story of Walt Disney, Henry Holt, 1956). This storyboard by Nadine Ferzoli, produced with her fellow student Natasha Beddoe for the graduation project "Pioneer 10" at the National Centre for Computer Animation, shows the importance of clever sequencing: Through artistic craftsmanship and creative vision, the artist is is able to provide an idea of composition, order and dynamic of the final shot. |
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Animatic | ||
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Click to view the Storyboard. |
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An Animatic is a montage of a sequence of shots, images, or sketches, usually based on a storyboard, that is used to determine accurate timing, and effectiveness of the pace of the animation. The animatic for the short animation "Birds in Paradise", created by NCCA Student Madeline Alldrigdge together with her fellow students Alexa Palmer and Sarah Tribe, tells the story of two birds-of-paradise, competing for the attention of a female bird, who get so invested in their dance-off that they completely miss that the female bird has lost interest and left. |
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Return to the Processes Gallery. |
Innovation | ||
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Click to view AfterGlow.
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Click to view
4D Cubism. |
Click to view Withering Fruits.
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Much of the work at the National Centre for Computer Animation focuses on research and innovation, exploring and developing new computer graphics and animation techniques and technologies and using cutting-edge technologies for creating innovative artworks.
Over the years, the results of many projects by NCCA students and staff have been presented at the prestigious SIGGRAPH conference.
SIGGRAPH is the world's most important computer graphics and animation conference, where experts show off the newest technological developments and animation companies like Pixar show off their latest animations. Click on any of the projects to find out more about them or on the arrow below to go back to the main gallery. | ||
Click to return to the main Gallery. |
AfterGlow | ||
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Click to view 4D Cubism. |
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In boredomresearch's award winning Lumen Prize artwork "AfterGlow", an Animate Projects commission funded by the Wellcome Trust, boredomresearch (Vicky Isley and Paul Smith) collaborated with Dr Paddy Brock, a mathematical modeler at the Institute of Biodiversity Animal Health and Comparative Medicine, University of Glasgow, to explore the bounds of current epidemiological practice. This project forms a new expression of a malaria infection transmission scenario, placing the audience in the perspective of the mosquitoes.
The Lumen Art Prize ranks among the most prestigious recognitions within the Media Arts. |
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4D Cubism | ||
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Click to view AfterGlow. |
Click to view Withering Fruits. |
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Cubist painters moved away from traditional methods of projecting a 3D scene onto a 2D canvas, instead experimenting with multiple viewpoints in a single composition. Cubist sculptures display full or partial blending between given shapes, using distorted solid primitives, such as cylinders, spheres and cones. In the "4D Cubism" project, student Quentin Corker-Marin and his supervisors Valery Adzhiev and Alexander Pasko developed algorithms for adding cubist features to time-variant sculptural shapes.
The new concept of a 4D cubist camera is introduced for multiple projections from 4D space-time to 3D space, using a technique called space-time blending to create animated 4D Cubist sculptures. The project was presented at Siggraph 2017, where it was awarded 2nd place in the ACM Student Research Competition. Quentin now works for the visual effects company Glassworks, where he has used these techniques for a video installation by artist Marco Brambilla that has been exhibited in New York, London and Paris. |
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Withering Fruits | ||
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Click to view 4D Cubism. |
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In computer graphics, professionals often use a set of techniques called “Procedural Generation”. This is used to automate the process of creating and/or animating 3D objects or parts of these objects, which would be too complex or time-consuming to do by hand. The difficulty is finding the balance between automation and artist control, i.e. if things are too automated, one cannot predict or direct the end result, but if there is too little automation, the process would end up too complex or time consuming.
The project "Withering Fruits" by Bianca Cirdei and her supervisor Eike Anderson improves already existing methods that simulate the process of fruit decaying. The procedural generation simulates how real fruit decays, emphasising artist directability and visual realism, so that visual effects artists have control over the process and the end results. For this project, Bianca Cirdei won the ACM SIGGRAPH Student Research competition. |
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Student Projects | |||
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Click to return to the main Gallery. |
Click to view
A New Hue. |
Click to view A Flatpack Project.
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Click to view
Fat Chance. |
Over the years, many short animations created by NCCA students have been screened at the SIGGRAPH Computer Animation Festival. SIGGRAPH is the world's most important computer graphics and animation conference, where experts show off the newest technological developments and animation companies like Pixar show off their latest animations. At the Computer Animation Festival, selected animations from around the world are either presented in the Animation Theater, where excellent animations are grouped by themes, or at the Electronic Theater, the world’s most prestigious animation and visual effects showcase, where entries are chosen by a jury of distinguished experts. Click on any of the student projects to watch the animation or on the arrow on the left to go back to the main gallery. |
A New Hue | ||
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Click to view A Flatpack Project. |
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A New Hue was created by George Rigby, Jennifer Hardy and Stephen Tucker, who graduated from the NCCA in 2014. The animated short film tells the sweet story of the friendship between Lily, a young girl, and Blot, an energetic blob of ink who literally brings colour into Lily's life. In 2015 the film was included in the official selection for the SIGGRAPH 2015 Animation Theatre.
You have probably seen some of the work they created since graduating. George Rigby has worked as an animator for the films "Paddington 2" and Disney's "The Lion King" and commercials such as "Compare The Meerkat". Jennifer has worked as an environment artist for computer games and on the Channel 5 animated series "Shane the Chef", where she created many different locations for the world of Munchington.
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A Flatpack Project | ||
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Click to view A New Hue. |
Click to view Fat Chance. |
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The short animated film A Flatpack Project by John Haddon, who graduated from the NCCA in 2001, presents abstract characters with painterly rendering, using custom rendering and image processing code to create a visual style reminiscent of hand-drawn art, reproducing the bleeding of ink in water, the application of pastel crayons to paper and the appearance of pencil and ink line drawings.
A Flatpack Project was selected for the European Gathering of Young Digital Creation and featured in the Electronic Theatre of the 2002 SIGGRAPH Computer Animation Festival. Since graduating, John Haddon has worked on special effects of a large number of films and TV programmes, including "Harry Potter and the Chamber of Secrets" and "Charlie and the Chocolate Factory", and more recently “Lost in Space” for Netflix. |
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Fat Chance | ||
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Click to view A Flatpack Project. |
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Who has not dreamt about having a secret identity as a superhero?
The short animation Fat Chance by Ben Jones, who graduated from the NCCA in 2006, presents such a daydream, taking its protagonist from a slow and dull existence to a high speed chase on the streets of San Francisco. The film was selected from amongst over 1,000 other entries for the Animation Theatre of the SIGGRAPH 2007 Computer Animation Festival. You might have come across some of Ben's more recent work: he was employed as character supervisor on Disney's 2016 movie "The Jungle Book" and as a visual effects supervisor for the 2020 movie "Artemis Fowl". |
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Return to the Student Projects. |