// Workshop 1 part 1

import sdljava.*;
import sdljava.video.*;

class part1
{
	public static void main(String[] args)
	{
			// Create an SDL object
		SDLMain sdl = new SDLMain();

			// SDL uses exceptions when it encounters problems
		try
		{
				// Initialise SDL to use its video (graphics)
				// capabilities
			sdl.init(SDLMain.SDL_INIT_VIDEO);
				// SDL uses what it calls a 'surface' as a window.
			SDLSurface screen = SDLVideo.setVideoMode(640, 480, 0, 0 );

				// Make our program sleep for a couple of seconds
				// so we can admire our blank window...
			java.lang.Thread.sleep(2500);
		}
		catch(Exception e) // Just catching all problems for now
		{
				// We shall handle any problems by printing a
				// stack trace:
			e.printStackTrace();
				// and an explanation if that wasn't enough
			System.out.println("SDL could not initialise");
		}

	}
}