fluid

On the use of Particle-in-Cell methods in Visual Effects

In this talk I discuss the use of the Particle In Cell method and it's use in contemporary Visual Effects.

Energy-based dissolution simulation using SPH sampling

The effect of sampling on the simulation of dissolution and erosion

Physically-based Droplet Interaction

In this paper we present a physically-based model for simulating realistic interactions between liquid droplets in an efficient manner.

A Particle-based Dissolution Model using Chemical Collision Energy

A method for simulating dissolution and erosion