 | I am interested in Animation analysis and synthesis, in particular reverse engineering deformable models from animation data for the purposes of synthesizing new feasible animations. |
 | My PhD thesis deals with Animation Manifolds, a space-time representation for animation objects. I am interested in exploring applications of this structure, particularly in video encoding and animation analysis. |
 | I am still interested in the (now rather old) topic of Level of Detail for surface meshes, in particular real time representations of continuous LOD objects, with applications to games and the film industry. |