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L.H., Hu, J.H., Zhang, J.J., Comninos, P., 2004. Blending
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PDE with three shape control parameters. The Visual Computer, 20, 199-214.
You,
L.H., Comninos, P., Zhang, J.J., 2004. PDE
blending surfaces with C2 continuity. Computers & Graphics, 28(6), 895-906.
Chang,
J., Zhang, J.J., 2004.
Mesh-free deformations. Computer Animation and Virtual Worlds, 15(3-4), 211-218.
Wang, H., Zhang,
J.J., Li, S., Wang, Y., 2004. Shape
and Texture Preserved Non-photorealistic Rendering. Computer Animation and
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Zhang, J.J., You,
L.H., 2004.
Analytical C2 Smooth Blending Surfaces. Special Issue on Computer Graphics
and Geometric Modeling, International Journal of Future Generation Computer Systems,
20, 1317-1326.
Zhang, J.J.,
You, L.H., 2004.
PDE Surface generation with the combined closed and non-closed form solutions.
Journal of Computer Science and Technology, 19(5), 650-656.
You, L.H., Hu, J.H.,
Zhang, J.J., 2004.
Single-patch surfaces for tool shape design and finite element analysis of hot
extrusion. Journal of Materials Processing Technology, 150(1-2), 62-69.
Zhang, J.J., You,
L.H., 2004. Surface
Blending Using a Power Series Solution to Fourth Order Partial Differential Equations.
International Journal of Shape Modeling, 10(2), 155-185.
You, L.H., Zhang,
J.J., 2004.
Surface representation as a boundary-valued PDE problem. Book of Geometric
Modeling: Techniques, Applications, Systems and Tools, Wolters Kluwer Academic
Publishers.
Duysak, A., Zhang,
J.J., 2004.
Fast Simulation of Deformable Objects. In: 8th International Conference on
Information Visualization, 14-16 July 2004 London, UK, IEEE Computer Society.
Zhang,
J.J., You, L.H., 2004.
Fast Surface Modeling Using a 6th Order PDE. In: EUROGRAPHICS and Computer
Graphics Forum, 23(3), 311-320.
Chang, J., Zhang,
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Force mapping, Theory and Practice of Computer Graphics. Eurographics (Ken
Brodlie Prize and the best student work), June, 2004 UK, IEEE, 204-210.
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Fourth order PDE blends. In: 8th International Conference on Information Visualisation,
London, UK.
Zhang, J.J., 2004.
Realism and Physics-Based Animation (invited presentation). In: 1st Europe
Conference on Visual Media Production, March 2004 London, UK.