This is a series of posts to document my progress with developing a new WebGPU based curriculum for my 2nd Year Programming Course
This is a series of posts to document my progress with developing a new WebGPU based curriculum for my 2nd Year Programming Course
This is a series of posts to document my progress with developing a new WebGPU based curriculum for my 2nd Year Programming Course
An interactive, browser-based playground for learning and experimenting with WebGPU and WGSL shaders. The platform lowers the barrier to entry by automating boilerplate setup and focusing on shader logic, inspired by ShaderToy but built on modern WebGPU.