Vex

Albert Jian Sheng Tan Mulligan

This project presents an alteration to an already existing method presented for generating crack patterns on surface meshes. This original method creates identifiably realistic crack patterns

Tang Yeh

This project creates shadow effects with Houdini Digital Assets (HDA). The aim is to generate shadow geometries on given models and eventually consume it entirely. Shadow geometries are created by the first HDA, users could select different patterns and manipulate the parameters to create a variety of looks. The second HDA generates particles that create the consuming effect on the given model and swirl decomposing effects after consumption.