Jon Macey's WebPages
Jon Macey's WebPages
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USD
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Lecture 6 Data Files and Serialization
Slides
Using Maya / Hodini versions of USD
How to use the DCC specific versions of USD in the labs
USD in the Labs
Instructions for Building OpenUSD in the labs
Jack Purkiss
A set of pipeline tools to assist in a workflow between Maya and Unreal Engine.
Radeke Onamusi
A pipeline tool unifying Maya and Houdini rendering workflows with USD and MaterialX.
Xiaohelaiti Feiluore (Flora)
This project develops a streamlined pipeline tool for batch importing, cleaning up, and managing 3D assets in Autodesk Maya, supporting USD workflows and automation to improve artists' productivity.
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