USD

MSc Projects 2021

MSc projects from 2021

MSc Projects 2023

MSc projects from 2023

MSc Projects 2024

MSc projects from 2024

Lecture 6 Data Files and Serialization

Slides

USD in the Labs

Instructions for Building OpenUSD in the labs

Jack Purkiss

A set of pipeline tools to assist in a workflow between Maya and Unreal Engine.

Yuqian(Ashley) He

This project presents an innovative approach for transferring mesh and skeleton data from Maya to Houdini using the Universal Scene Description (USD) format, providing a supplementary method to the traditional FBX and ABC data transfer processes. Initially, two plugins were developed using the C++ Maya API, designed to extract mesh and skeleton information from Maya. This data was then converted with the USD API and exported in a USD format. For importing this data into Houdini, two additional plugins were developed utilizing C++ Houdini Development Kit (HDK), converting the USD data into a format that Houdini can recognize and display. In essence, this project explores an alternative avenue for data exchange between Maya and Houdini, contributing to the diversification of data transfer methodologies in the 3D animation industry.

Creating a Simple USD Schema

On creating a simple schema for USD and then a plugin for python

Edward Barnes

This project did .......

Using USD with python

some basic instructions for using Pixar's USD in the labs