MSc Projects 2006

MSc projects from 2006

MSc Projects 2007

MSc projects from 2007

MSc Projects 2015

MSc projects from 2015

MSc Projects 2023

MSc projects from 2023

Shubham Prabhakar

The choice of a rendering engine significantly impacts the final visual result in the constantly changing world of 3D graphics and animation. Each rendering engine's distinctive features, strengths, and subtleties influence the unique look and feel of produced scenes. However, for 3D artists and content producers, the intrinsic diversity of rendering systems poses a significant obstacle. Maintaining the integrity of the original scene when switching between render engines flawlessly has become increasingly urgent. This thesis offers an innovative Autodesk Maya conversion tool that successfully addresses the issue. This adaptable approach makes converting scenes between supported render engines rapid and straightforward. The combination of cutting-edge technology, a simple user interface, and extensive dictionary files that codify the subtleties of rendering engine properties forms the basis of the application. This technology is an essential part of the toolbox of today's 3D content creators since it enables quick and accurate conversions while empowering artists to make fine tweaks after conversion.

Lecture 4 Computation, Iterators and Exporters

Maya C++ Computation, Iterators and Exporters

Advaita Waikar

Rendering of Calcite Crystal

Chris Leu

A Simple Pipeline for Denoising Renders with Neural Networks

David Minor Fire Simulation System

Fire Simulation System

Francesca Galluzzi

Cel-Shading with OSL in RenderMan21 for Maya

Martin Davies

A Practical Investigation of RenderMan RIS API

Colm Doherty Procedural Skin Shaders using RenderMan

Procedural Skin Shaders using RenderMan

Henry Van Der Beek "Bullring Animation"

Crowd simulation and rendering in Maya

Tom Melson Crowd Simulation with Maya and Renderman

Crowd Simulation with Maya and Renderman