Python

Eimear Crotty

Vulkan is a low-level graphics and compute API which aims to provide users with faster draw speeds by removing overhead from the driver. The user is expected to explicitly provide the details previously generated by the driver. The resulting extra code can be difficult to understand and taxing to write for beginners, leading to the need for a helper library.

Lecture 2 Maya and Python.

Using Python and PyMel

Lecture 1 A technical Introduction to Maya

Introducing some of the more technical aspects of Maya

Lecture 4 Computation, Iterators and Exporters

Maya C++ Computation, Iterators and Exporters

Lecture 2 Introduction to the Maya C++ API

Introduction to the Maya C++ API

Lecture 1 Maya Python

Using Python in Maya

Lecture 3 Maya Nodes

Maya C++ Nodes

Useful Maya Links

Useful Maya Links

Mihail Temelkov

Pipeline Development

Peter Dodds

Intuitive and fast simulation for soft and viscous substances