OpenGL

PointViz (or doing the ASE assignment) Week 6

The ongoing saga of my doing the ASE assignment

Josh Bailey

The nature of this project was to design and implement an interactive shader editor that is equally accessible to both programmers and artists. The tool provides users with the choice between a code or node editor, to develop fragment shaders. The former requires previous GLSL experience, with users expect to code their shaders from scratch. However, the latter requires no previous programming experiences and takes advantage of a node-based editor, using a pre-implemented Ray Marching algorithm.

Optimising a simple 2D grid simulation

This post will take a simple simulation and using modern Programming and Graphics techniques optimise it for speed and efficiency.

Eimear Crotty

Vulkan is a low-level graphics and compute API which aims to provide users with faster draw speeds by removing overhead from the driver. The user is expected to explicitly provide the details previously generated by the driver. The resulting extra code can be difficult to understand and taxing to write for beginners, leading to the need for a helper library.