Maya

Vanessa Stotz

Stuff

Shubham Prabhakar

The choice of a rendering engine significantly impacts the final visual result in the constantly changing world of 3D graphics and animation. Each rendering engine's distinctive features, strengths, and subtleties influence the unique look and feel of produced scenes. However, for 3D artists and content producers, the intrinsic diversity of rendering systems poses a significant obstacle. Maintaining the integrity of the original scene when switching between render engines flawlessly has become increasingly urgent. This thesis offers an innovative Autodesk Maya conversion tool that successfully addresses the issue. This adaptable approach makes converting scenes between supported render engines rapid and straightforward. The combination of cutting-edge technology, a simple user interface, and extensive dictionary files that codify the subtleties of rendering engine properties forms the basis of the application. This technology is an essential part of the toolbox of today's 3D content creators since it enables quick and accurate conversions while empowering artists to make fine tweaks after conversion.

Aslan Saparov

This thesis report documents the terrain generation, the research on different methods and techniques possible to generate a terrain as well as the implementation of it in this project.

Matthew Stanton

A tool for Maya which can be loaded as a plugin and allows for the easy creation of jhumkas in Maya.

Yiyang Huang

This project aimed to build a artist-friendly tool which could edit details of toon shading.

Lecture 3 Lighting in Maya

An introduction to lightin in Maya

Lecture 2 Maya and Python.

Using Python and PyMel

Lecture 1 A technical Introduction to Maya

Introducing some of the more technical aspects of Maya

Lecture 4 Computation, Iterators and Exporters

Maya C++ Computation, Iterators and Exporters

Lecture 2 Introduction to the Maya C++ API

Introduction to the Maya C++ API