MSc CAVE Project

Andy Abgottspon

Procedural modelling in Houdini based on Function Representation

Anitha Rajagopalan

Real Time Simulation of Game Character Clothing

Ashley Morrison

Audio driven games

Ben Carey

Procedural Forest Generation with L-System Instancing

Brett Lambright

Eulerian Smoke Simulation

Burak Ertekin

Fluid Simulation using Smoothed Particle Hydrodynamics

Calum Devlin

An Investigation into an Assortment of Flocking Algorithms

Carlos Pérez López

Crowd Simulation based on Emergent Behaviours

Chaitanya Kapu

Procedural generation of Bridges and Tunnels

Chen-Yuan Hsu

Multiplexed Metropolis Light Transport