MSc CAVE Project

Eimear Crotty

Vulkan is a low-level graphics and compute API which aims to provide users with faster draw speeds by removing overhead from the driver. The user is expected to explicitly provide the details previously generated by the driver. The resulting extra code can be difficult to understand and taxing to write for beginners, leading to the need for a helper library.

Han Dance

A custom MPM solver created in Houdini using mostly VEX and gas microsolver nodes. The ten step process presented in 'A material point method for snow simulation' is implemented. A tool to create custom snow scenes in Houdini using the solver is also provided.

Jack Beasley

This project developed a physics game toolkit, created in Unreal Engine. The toolkit combined both Blueprint scripting and C++ programming by prototyping new systems in Blueprints, then re-creating them in code for added efficiency. These code systems were then exposed to Blueprint in the form of key variables and functions. This created an interface for an end user to use the toolkit while also allowing for future expansion, entirely in Blueprint if desired. Finally, the finished toolkit has been showcased in the form of a demo puzzle, utilising all systems in the toolkit and displaying how they could work together to generate puzzles in a physics-based game.

Junheng Fang

This project implements the ODE-based C2 continuous surface creation technique to recreate two models in the same topology with different expressions. Besides, it blends the surface creation method with geometric and physics-based skin deformation approaches to show, (1)the advantages of the ODE-based surface creation technique,(2)the more realistic result of physics-based skin deformation approach,(3)the feasibility of blending this two approaches together

Akila Lakshminarayanan

Animal Stampede Simulation

Anamaria Ciucanu

Intelligent Agent In Pursuit of an Unknown Moving Target

Athanasios Papadimitriou

Sand Simulation

Brian Tran

Stampede Simulation

Charlotte Hoare

Interactive non-photorealistic rendering using GLSL

Constantinos Glynos

3D Skeleton Extraction using a single Kinect camera