MSc CAVE Project

Daria Tolmacheva

Houdini Digital Asset which generates lineart based on the given geometry and camera as well as artist's input.

Jack Purkiss

A set of pipeline tools to assist in a workflow between Maya and Unreal Engine.

Marilyne Bassoulou

This project focuses on designing and implementing an interactive shader editor that can be used by developers and artists. The goal is to present a tool that supports users in compiling and manipulating shaders, with the added benefit of real-time visual feedback.

Marisa Liebner

A C++ plugin for Unreal Engine 5.5 on Linux that integrates 2D pattern drafting, mesh generation, digital sewing, and real-time cloth simulation into a seamless, in-editor workflow.

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Nina Kokot

This is a plug-in tool for Maya Autodesk that allows the user to learn the re-topology process and helps to improve the topology flow and saves time in the production pipeline.

Omar Fayed

My Stylized Motion Blur HDA is a custom Houdini tool that builds on research from the SMEAR paper (SIGGRAPH 2024). It uses solver-based bone motion analysis and ribbon-style offsets to exaggerate motion in a controllable, art-directed way. Unlike standard motion blur, this HDA lets artists customize and control multiple effects provided in the tool, making it possible to create expressive, 2D-inspired animation aesthetics in 3D pipelines