This project focuses on designing and implementing an interactive shader editor that can be used by developers and artists. The goal is to present a tool that supports users in compiling and manipulating shaders, with the added benefit of real-time visual feedback.
A C++ plugin for Unreal Engine 5.5 on Linux that integrates 2D pattern drafting, mesh generation, digital sewing, and real-time cloth simulation into a seamless, in-editor workflow.
This is a plug-in tool for Maya Autodesk that allows the user to learn the re-topology process and helps to improve the topology flow and saves time in the production pipeline.
My Stylized Motion Blur HDA is a custom Houdini tool that builds on research from the SMEAR paper (SIGGRAPH 2024). It uses solver-based bone motion analysis and ribbon-style offsets to exaggerate motion in a controllable, art-directed way. Unlike standard motion blur, this HDA lets artists customize and control multiple effects provided in the tool, making it possible to create expressive, 2D-inspired animation aesthetics in 3D pipelines