MSc CAVE Project

MSc Projects 2025

MSc projects from 2025

MSc Projects 2026

MSc projects from 2026

Production Friendly Character Skinning

Paper on Production Friendly Character Skinning

Abhimanyu Ravichandran

Forensic Grounding, Technical Implementation and Verification of a Houdini Digital Asset for Staged Human Decomposition

Felipe Hidalgo

A research project investigating adaptive workload scheduling in CPU wavefront path tracing, evaluating its impact on execution coherence, memory locality, and rendering performance.

Osher Shechter

A Maya plugin for transferring curve-driven articulation between corresponding meshes with different polygon topology

Sharath Bandari

Summary Comparative Analysis of AI Paradigms in Complex Spatial Reasoning: Vision-Language Models, Reinforcement Learning, and Hybrid Architectures for Autonomous Game Navigation Thesis Project coming soon.

Alesia Karchevskaia

This thesis presents Tracktor VFX, a web-based production tracking tool developed to provide a free, accessible alternative to subscription-based trackers for VFX and animation, targeting individuals, hobbyists, and small student teams. The paper covers the review of existing production tracking solutions and technologies used in web application development, as well as a detailed coverage of Tracktor's architecture. All in all, Tracktor is implemented as a single-page application (SPA) using React+Flask+SQLite tech stack, providing basic production tracking capabilities, such as project creation, management of shot/asset statuses and notetaking.

Anu Kriti Wadhwa

An interactive, browser-based playground for learning and experimenting with WebGPU and WGSL shaders. The platform lowers the barrier to entry by automating boilerplate setup and focusing on shader logic, inspired by ShaderToy but built on modern WebGPU.

Daniela Hernandez

This project presents the implementation of a pipeline that connects the output of a machine learning model with Autodesk Maya to deform an input face of a 3D mesh