MSc CAVE Project

MSc Projects 2025

MSc projects from 2025

Production Friendly Character Skinning

Paper on Production Friendly Character Skinning

Sharath Bandari

Summary Comparative Analysis of AI Paradigms in Complex Spatial Reasoning: Vision-Language Models, Reinforcement Learning, and Hybrid Architectures for Autonomous Game Navigation Thesis Project coming soon.

Alesia Karchevskaia

This thesis presents Tracktor VFX, a web-based production tracking tool developed to provide a free, accessible alternative to subscription-based trackers for VFX and animation, targeting individuals, hobbyists, and small student teams. The paper covers the review of existing production tracking solutions and technologies used in web application development, as well as a detailed coverage of Tracktor's architecture. All in all, Tracktor is implemented as a single-page application (SPA) using React+Flask+SQLite tech stack, providing basic production tracking capabilities, such as project creation, management of shot/asset statuses and notetaking.

Anu Kriti Wadhwa

An interactive, browser-based playground for learning and experimenting with WebGPU and WGSL shaders. The platform lowers the barrier to entry by automating boilerplate setup and focusing on shader logic, inspired by ShaderToy but built on modern WebGPU.

Daniela Hernandez

This project presents the implementation of a pipeline that connects the output of a machine learning model with Autodesk Maya to deform an input face of a 3D mesh

Daria Tolmacheva

Houdini Digital Asset which generates lineart based on the given geometry and camera as well as artist's input.

Haohan Zhang

The objective of this project is to develop a reusable real-time stylised rendering framework within the Unreal Engine. The system integrates modular post-process NPR effects and hybrid PBR+NPR character shaders, delivering flexible artistic control while maintaining real-time performance.

Haoxiang Yang

An advanced AI-powered liver analysis system that integrates deep learning-based automatic segmentation with real-time 3D visualization in Unreal Engine 5. The project provides an end-to-end solution from medical image processing to immersive VR visualization.

Jack Purkiss

A set of pipeline tools to assist in a workflow between Maya and Unreal Engine.