MSc CAVE Project

Georgi Hristov Beshovski

Pipeline Development for Winter Scenes and FX

Giles Penfold

Traversing Sparse Voxel Octrees

Han Wang Swarm

Swarm Intelligence simulating ant foraging behaviour

Honey Sharma

Soft Body Deformation Dynamics Based on Shape Matching

Ian Thompson

Wii Game

Ina M. Sorensen

Melting Simulation with the Material Point Method

Iona Vincent

Robust Point Membership For Polygonal Meshes

James Slowgrove

Implementing Flame using a Mass Spring System

Jedrik Eliasen Beat Tracking to Control Lighting

Beat Tracking to Control Lighting

Jennifer Moorehead

Thesis Smooth Particle Hydrodynamics Abstract This paper discusses the implementation of a fluid solver which implements a version of Smooth Particle Hydrodynamics approximations using the prediction relaxation scheme proposed by Clavet et al. In addition optimizations such as spacial hashing have been made and the point geometry has been exported to Houdini for meshing, lighting and rendering purposes.