Survey on user centric approaches to various pre-fracturing techniques in different materials in Houdini
Art-directing procedural vegetation in Houdini using a space colonization algorithm
Applying aggregation over 3D surfaces
2D Fluid Solver for Houdini
Weathering System in Houdini
Dynamic Animation and Re-Modelling of L-Systems
Controlling Fluid Simulations with Custom Fields in Houdini
Procedural City Generator