Houdini

Ioannis Ioannidis

Fluid Implicit Particle Fluid Solver using OpenMP directives

Ahmad Ghourab

A Fluid Implicit Particle Approach to a Pyro Solver in Houdini

Alexis Agrotis

Thesis A Fluid Implicit Particle (FLIP) Sovler Built in Houdini Abstract The following thesis presents the research and implementation of a Fluid Implicit Particle (FLUID). A literature review is included in order to highlight the most commonly used techniques for simulating fluids in the Visual Effects and Computer Graphics industries as well as critically analyse and compare them.

Andy Abgottspon

Procedural modelling in Houdini based on Function Representation

Ashley Morrison

Audio driven games

Chaitanya Kapu

Procedural generation of Bridges and Tunnels

Chris Priscott

3D Langrangian Fluid Solver using SPH approximations.

Daria Kozlova

A User Friendly Hair Reflectance Model in Houdini

Derik Gokstorp

Prototyping a Custom 3D Printing Slicer

Emanuele Goffredo

Procedural destruction in Houdini