Houdini

Ashley Morrison

Audio driven games

Chaitanya Kapu

Procedural generation of Bridges and Tunnels

Chris Priscott

3D Langrangian Fluid Solver using SPH approximations.

Daria Kozlova

A User Friendly Hair Reflectance Model in Houdini

Derik Gokstorp

Prototyping a Custom 3D Printing Slicer

Emanuele Goffredo

Procedural destruction in Houdini

Finella Fan

Wave Simulation

Jesin Roy

Diffusion Limited Aggregation Inside 3D Models

Joe Gaffney and Thanos Topouzis

Animation production using Houdini

Jon Hudson

Creature Generation using Genetic Algorithms and Auto-Rigging