GLSL

Lecture 15 Shading Models

An introduction to Shading Models in OpenGL

Lecture 13 Shading Models

An introduction to Shading Models in OpenGL

Lecture 13 Shading Models

An introduction to Shading Models in OpenGL

Lecture 16 Textures

An introduction to Texturing and Image I/O

Lecture 14 Textures

An introduction to Texturing and Image I/O

Lecture 14 Textures

An introduction to Texturing and Image I/O

Lecture 15 Advanced OpenGL

Advanced OpenGL techniques

Lecture 15 Advanced OpenGL

Advanced OpenGL techniques

Marilyne Bassoulou

This project focuses on designing and implementing an interactive shader editor that can be used by developers and artists. The goal is to present a tool that supports users in compiling and manipulating shaders, with the added benefit of real-time visual feedback.

Yiyang Huang

This project aimed to build a artist-friendly tool which could edit details of toon shading.