Fluid

Alexis Agrotis

Thesis A Fluid Implicit Particle (FLIP) Sovler Built in Houdini Abstract The following thesis presents the research and implementation of a Fluid Implicit Particle (FLUID). A literature review is included in order to highlight the most commonly used techniques for simulating fluids in the Visual Effects and Computer Graphics industries as well as critically analyse and compare them.

Ewan Rice

OpenGL GPU Features and Fluid SPH

Jennifer Moorehead

Thesis Smooth Particle Hydrodynamics Abstract This paper discusses the implementation of a fluid solver which implements a version of Smooth Particle Hydrodynamics approximations using the prediction relaxation scheme proposed by Clavet et al.

Milo Volpicelli

The Simulation of Fluids Newtonian and Non-Newtonian Fluid Simulator based on Smoothed Particle Hydrodynamics approaches

Mya Yee Win 2D Fluid Solver for Houdini

2D Fluid Solver for Houdini

Peter Claes

Controlling Fluid Simulations with Custom Fields in Houdini

Rajiv Perseedoss

Lagrangian Liquid Simulation using SPH

Rebecca Kuo

Position Based Fluid

Sanjay Sen

Methods of Ocean Simulation

Sydney Dimitra Kyrtsia

Fluid Solver built in Houdini