Fluid Implicit Particle Fluid Solver using OpenMP directives
A Fluid Implicit Particle Approach to a Pyro Solver in Houdini
Thesis A Fluid Implicit Particle (FLIP) Sovler Built in Houdini
Abstract The following thesis presents the research and implementation of a Fluid Implicit Particle (FLUID). A literature review is included in order to highlight the most commonly used techniques for simulating fluids in the Visual Effects and Computer Graphics industries as well as critically analyse and compare them.
OpenGL GPU Features and Fluid SPH
Thesis Smooth Particle Hydrodynamics
Abstract This paper discusses the implementation of a fluid solver which implements a version of Smooth Particle Hydrodynamics approximations using the prediction relaxation scheme proposed by Clavet et al.
The Simulation of Fluids Newtonian and Non-Newtonian Fluid Simulator based on Smoothed Particle Hydrodynamics approaches
2D Fluid Solver for Houdini
Controlling Fluid Simulations with Custom Fields in Houdini
Lagrangian Liquid Simulation using SPH
Methods of Ocean Simulation
Fluid Solver built in Houdini
Fluid Simulation Using Smoothed Particle Hydrodynamics (SPH)