Editor

Marilyne Bassoulou

This project focuses on designing and implementing an interactive shader editor that can be used by developers and artists. The goal is to present a tool that supports users in compiling and manipulating shaders, with the added benefit of real-time visual feedback.

Robin van den Eerenbeemd

The Bes Editor is a Maya Autodesk plugin designed to improve your Maya workflow. The Bes Editor will allow for you to easily save and edit scripts and create templates for your rigs or other needs straight in the editor. It also makes sure everything you leave in the Editor is saved when you exit Maya, has splitscreen and syntax highlights your output. Easily rename your files or tabs and dock the plugin easily into your Maya.