Jon Macey's WebPages
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C++
James Slowgrove
Implementing Flame using a Mass Spring System
Joshua Bainbridge
Sorted Shading for Uni-Directional Pathtracing
Lloyd Phillips
Thesis Ava - Game Development Abstract This thesis undergoes the process of a group project undergoing the development of a game. The game is called AVA and it is a 3rd person puzzle walking simulator game produced by 5 artists and a programmer.
Mathieu Sanchez
Continuous signed distance field representation of a polygonal mesh
Nicholas Hampshire
Dynamic Animation and Re-Modelling of L-Systems
Peter Dodds
Intuitive and fast simulation for soft and viscous substances
Rachel Strohkorb
An Investigation into the Viability of a Nonlinear Anisotropic Cloth Model for Simulation
Sireethorn Satarabhandhu
Diffuse-limited aggregation created fire path and spread prediction
Steve Twist
Real-Time Facial Motion Capture System
Tom Dawson
Game Creation using OGRE
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