C++

James Slowgrove

Implementing Flame using a Mass Spring System

Joshua Bainbridge

Sorted Shading for Uni-Directional Pathtracing

Lloyd Phillips

Thesis Ava - Game Development Abstract This thesis undergoes the process of a group project undergoing the development of a game. The game is called AVA and it is a 3rd person puzzle walking simulator game produced by 5 artists and a programmer.

Mathieu Sanchez

Continuous signed distance field representation of a polygonal mesh

Nicholas Hampshire

Dynamic Animation and Re-Modelling of L-Systems

Peter Dodds

Intuitive and fast simulation for soft and viscous substances

Rachel Strohkorb

An Investigation into the Viability of a Nonlinear Anisotropic Cloth Model for Simulation

Sireethorn Satarabhandhu

Diffuse-limited aggregation created fire path and spread prediction

Steve Twist

Real-Time Facial Motion Capture System

Tom Dawson

Game Creation using OGRE