C++

Lecture 3 Maya Nodes

Maya C++ Nodes

David Minor Fire Simulation System

Fire Simulation System

Han Wang Swarm

Swarm Intelligence simulating ant foraging behaviour

James Slowgrove

Implementing Flame using a Mass Spring System

Joshua Bainbridge

Sorted Shading for Uni-Directional Pathtracing

Lloyd Phillips

Thesis Ava - Game Development Abstract This thesis undergoes the process of a group project undergoing the development of a game. The game is called AVA and it is a 3rd person puzzle walking simulator game produced by 5 artists and a programmer. This piece explains what planning was put into the games development process, what it’s like to work with artists and how the final game came to be. Additionally, work that was not in the final game is shown and why it did not make it to the final deliverable. It is hoped that this thesis informs the reader of the process that went on during the development of this project whilst also enlightening issues of communication between artists and programmers.

Mathieu Sanchez

Continuous signed distance field representation of a polygonal mesh

Nicholas Hampshire

Dynamic Animation and Re-Modelling of L-Systems

Peter Dodds

Intuitive and fast simulation for soft and viscous substances

Rachel Strohkorb

An Investigation into the Viability of a Nonlinear Anisotropic Cloth Model for Simulation