C++

Robin van den Eerenbeemd

The Bes Editor is a Maya Autodesk plugin designed to improve your Maya workflow. The Bes Editor will allow for you to easily save and edit scripts and create templates for your rigs or other needs straight in the editor. It also makes sure everything you leave in the Editor is saved when you exit Maya, has splitscreen and syntax highlights your output. Easily rename your files or tabs and dock the plugin easily into your Maya.

PointViz (or doing the ASE assignment) Week 1

The ongoing saga of my doing the ASE assignment

PointViz (or doing the ASE assignment) Week 2

The ongoing saga of my doing the ASE assignment

PointViz (or doing the ASE assignment) Week 3

The ongoing saga of my doing the ASE assignment

PointViz (or doing the ASE assignment) Week 4

The ongoing saga of my doing the ASE assignment

PointViz (or doing the ASE assignment) Week 5

The ongoing saga of my doing the ASE assignment

PointViz (or doing the ASE assignment) Week 6

The ongoing saga of my doing the ASE assignment

Albert Jian Sheng Tan Mulligan

This project presents an alteration to an already existing method presented for generating crack patterns on surface meshes. This original method creates identifiably realistic crack patterns

Alex Christo

A realtime procedural creature generation system built in Unity. The aim was to create a more open ended generation system than had existed previously. A base body is created using free form deformation, it is rigged and skinned automatically. Limbs are then attached to create one of three creature types swimming, flying or walking. Animations are all driven procedurally and adapt to the creature generated.

Edward Barnes

This project did .......