Summary Comparative Analysis of AI Paradigms in Complex Spatial Reasoning: Vision-Language Models, Reinforcement Learning, and Hybrid Architectures for Autonomous Game Navigation
Thesis
Project coming soon.
This thesis presents Tracktor VFX, a web-based production tracking tool developed to provide a free, accessible alternative to subscription-based trackers for VFX and animation, targeting individuals, hobbyists, and small student teams. The paper covers the review of existing production tracking solutions and technologies used in web application development, as well as a detailed coverage of Tracktor's architecture. All in all, Tracktor is implemented as a single-page application (SPA) using React+Flask+SQLite tech stack, providing basic production tracking capabilities, such as project creation, management of shot/asset statuses and notetaking.
An interactive, browser-based playground for learning and experimenting with WebGPU and WGSL shaders. The platform lowers the barrier to entry by automating boilerplate setup and focusing on shader logic, inspired by ShaderToy but built on modern WebGPU.
This project presents the implementation of a pipeline that connects the output of a machine learning model with Autodesk Maya to deform an input face of a 3D mesh
The objective of this project is to develop a reusable real-time stylised rendering framework within the Unreal Engine. The system integrates modular post-process NPR effects and hybrid PBR+NPR character shaders, delivering flexible artistic control while maintaining real-time performance.
An advanced AI-powered liver analysis system that integrates deep learning-based automatic segmentation with real-time 3D visualization in Unreal Engine 5. The project provides an end-to-end solution from medical image processing to immersive VR visualization.
A C++ plugin for Unreal Engine 5.5 on Linux that integrates 2D pattern drafting, mesh generation, digital sewing, and real-time cloth simulation into a seamless, in-editor workflow.
My Stylized Motion Blur HDA is a custom Houdini tool that builds on research from the SMEAR paper (SIGGRAPH 2024). It uses solver-based bone motion analysis and ribbon-style offsets to exaggerate motion in a controllable, art-directed way. Unlike standard motion blur, this HDA lets artists customize and control multiple effects provided in the tool, making it possible to create expressive, 2D-inspired animation aesthetics in 3D pipelines