Cel-Shading with OSL in RenderMan21 for Maya
Diffusion Limited Aggregation Inside 3D Models
Thesis Ava - Game Development
Abstract This thesis undergoes the process of a group project undergoing the development of a game. The game is called AVA
and it is a 3rd person puzzle walking simulator game produced by 5 artists and a programmer. This piece explains what
planning was put into the games development process, what it’s like to work with artists and how the final game came to be.
Additionally, work that was not in the final game is shown and why it did not make it to the final deliverable.
It is hoped that this thesis informs the reader of the process that went on during the development of this project whilst also
enlightening issues of communication between artists and programmers.
Art-directing procedural vegetation in Houdini using a space colonization algorithm
Fluid Solver built in Houdini
Visualizing Astronomical Data In Houdini
Hair Simulation based on Mass Spring Models