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Unit Guide
Lectures
  • Introduction to Programming for Graphics
  • Introduction to Testing
  • Introduction to OO
  • Design Patterns
  • Intro to Numpy
  • Introduction to PySide6
  • Modern Graphics APIs
  • Graphics Buffers
  • Shading Languages
  • Transformations and the Virtual Camera
  • Shading Models
  • Texturing and Image IO
Labs
  • Lab 1 Python Environments
  • Lab 2 Test Driven Development
  • Lab 3 An Image Class
  • Lab 4 Diffusion Limited Aggregation
  • Lab 5 Introduction to Particle Systems
  • Contents

Lecture 9 Shading Languages

Slides

OpenGL GLSL GLSL API Shaders Vertex Shader Fragment Shader Geometry Shader
Previous
Lecture 8 Modern Graphics Programming :- Buffers
Next
Lecture 10 Transformations and The Virtual Camera

Last updated on Jan 1, 0001

Related

  • Lecture 11 Shading Languages
  • Lecture 13 The OpenGL Shading Language
  • Lecture 11 The OpenGL Shading Language
  • Lecture 12 The OpenGL Shading Language API
  • Lecture 10 Modern Graphics Programming :- Buffers

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