Search

Jon Macey's WebPages
Jon Macey's WebPages
  • MSc CAVE
    Animation Software Engineering Pipeline and TD Renderman CGI Tools Maya API MSc Projects MSc FAQ Animation Software Engineering C++ Version
  • MSc AIM
    Software Engineering for Media Animation Software Engineering (AIM) Legacy Notes
  • Undergraduate BA
    Programming Graphics Computing for Graphics and Animation Scripting for DCC
  • Programming
    Python Lectures NCCA Coding Standard NCCA Graphics Library
  • Blog posts
  • NCCA Labs
  • Contact
  • Light Dark Automatic
Unit Guide
Lectures
  • Introduction to Programming for Graphics
  • Introduction to Testing
  • Introduction to OO
  • Design Patterns
  • Intro to Numpy
  • Introduction to PySide6
  • Modern Graphics APIs
  • Graphics Buffers
  • Shading Languages
  • Transformations and the Virtual Camera
  • Shading Models
  • Texturing and Image IO
Labs
  • Lab 1 Python Environments
  • Lab 2 Test Driven Development
  • Lab 3 An Image Class
  • Lab 4 Diffusion Limited Aggregation
  • Lab 5 Introduction to Particle Systems
  • Contents
  • slides

Lecture 10 Transformations and The Virtual Camera

slides

OpenGL GLSL Shaders Vertex Shader Camera Matrix Homogeneous Co-Ordinates Transformations Mat4 Vec4
Previous
Lecture 9 Shading Languages
Next
Lecture 11 Shading Models

Last updated on Jan 1, 0001

Related

  • Lecture 14 Transformations and The Virtual Camera
  • Lecture 12 Transformations and The Virtual Camera
  • Lecture 12 Transformations and The Virtual Camera
  • Lecture 12 The OpenGL Shading Language API
  • Lecture 13 The OpenGL Shading Language

Jon Macey 2026

Powered by the Academic theme for Hugo.

Cite
Copy Download