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Unit Guide
Lectures
  • Introduction to ASE
  • Intro to Python
  • Python Programming Constructs
  • Object Oriented Programming
  • Introduction to TDD
  • Design Patterns
  • Qt and PySide
  • GUI's, HCI and QML
  • Modern OpenGL
  • OpenGL Shading Language API
  • The OpenGL Shading Language
  • Transformations and the Virtual Camera
  • Shading Models
  • Texturing and Image IO
  • Advanced OpenGL
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  • Lab 1 Introduction to Linux
  • Lab 2 More Linux
  • Lab 3 Test Driven Development
  • Lab 4 An Image Class
  • Lab 5 Diffusion Limited Aggregation
  • Lab 6 Introduction to Particle Systems
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Lecture 11 The OpenGL Shading Language

slides

OpenGL GLSL GLSL API Shaders Vertex Shader Fragment Shader Geometry Shader
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Lecture 10 The OpenGL Shading Language API
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Lecture 12 Transformations and The Virtual Camera

Last updated on Sep 25, 2020

Related

  • Lecture 11 The OpenGL Shading Language
  • Lecture 13 The OpenGL Shading Language
  • Lecture 12 The OpenGL Shading Language API
  • Lecture 10 The OpenGL Shading Language API
  • Lecture 10 The OpenGL Shading Language API

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