Mel Script - Blend Shape Data [API]

 

 

 

 

Shape Animation is a surface deformation technique which deforms the input geometry with repsect to some weighted input target shapes. The hypergraph view above shows the two target shapes, faceShape1 and faceShape2, which feed into the blendShapeNode along with the original surface. The blend shape then outputs the final geometry object into the deformedGeometry node.