Track Member List

This is the complete list of members for Track, including all inherited members.
buildIntroTrackType(int _length, Ogre::Real _distBetween, Ogre::Vector3 _startPos, Ogre::Real _distSideways)Track
buildTrackFromSpline()Track
closeSpline()Track
controlObjectMoved()Track
createFromFakeTrack(Ogre::Vector3 _startPos, Track *_fakeTrack)Track
endRace()Track
equaliseSpline(Ogre::Real _dist=0.0f)Track
finalise()Track
GameObject()GameObject
getBestLapTime()Track
getBillboardSet() const GameObject [virtual]
getClosePoints() const Track
getCollisionShape()GameObject
getCurrentLap()Track
getCurrentLapTime()Track
getEntity() const GameObject [virtual]
getFriction() const GameObject
getID() const GameObject
getInterpAmount() const Track
getInterpSteps() const Track
getManual() const Track
getMass() const GameObject
getMoveable() const GameObject
getMoveSpeed()GameObject
getName() const GameObject [virtual]
getPhysical()GameObject
getRestitution() const GameObject
getRigidBody()GameObject
getScale()GameObject
getSceneManager()Track
getSceneNode() const GameObject [virtual]
getSpline() const Track
getSplineEqualised() const Track
getTotalLaps()Track
getTotalTime()Track
getTrackWidth() const Track
getType()GameObject
getVector()GameObject [virtual]
hideNodes()Track
informOfContact(TrackPhysicalObject *_val)Track
linkClosedSpline()Track
m_bestLapTimeTrack [protected]
m_billboardSetGameObject [protected]
m_collisionShapeGameObject [protected]
m_controlObjectsTrack [protected]
m_controlObjectsEqualisedTrack [protected]
m_currentLapTrack [protected]
m_currentLapTimeTrack [protected]
m_encountersTrack [protected]
m_entityGameObject [protected]
m_equaliseDistanceTrack [protected]
m_frictionGameObject [protected]
m_frontVectorGameObject [protected]
m_IDGameObject [protected]
m_interpAmountTrack [protected]
m_interpStepsTrack [protected]
m_lastMotionGameObject [protected]
m_manualTrack [protected]
m_massGameObject [protected]
m_moveableGameObject [protected]
m_moveSpeedGameObject [protected]
m_nameGameObject [protected]
m_numClosePointsTrack [protected]
m_physicalGameObject [protected]
m_restitutionGameObject [protected]
m_rigidBodyGameObject [protected]
m_scaleGameObject [protected]
m_sceneManagerTrack [protected]
m_sceneNodeGameObject [protected]
m_splineTrack [protected]
m_splineEqualisedTrack [protected]
m_totalLapsTrack [protected]
m_totalTimeTrack [protected]
m_trackWidthTrack [protected]
m_typeGameObject [protected]
m_upVectorGameObject [protected]
m_vectorGameObject [protected]
makePhysical()GameObject [virtual]
makePhysicalConcave()GameObject [virtual]
move(Ogre::Real _time)Track [virtual]
recalc()Track
recalcControlObjects()Track [protected]
recalcPhysicalObjects()Track [protected]
redraw()Track
redrawFake()Track
regenerateFakeTrack(int _val)Track
s_nextIDTrack [protected, static]
setAny()GameObject [virtual]
setBestLapTime(Ogre::Real _val)Track
setBillboardSet(Ogre::BillboardSet *_val)GameObject [virtual]
setClosePoints(const int &_val)Track
setCollisionShape(OgreBulletCollisions::CollisionShape *_val)GameObject
setCurrentLap(int _val)Track
setCurrentLapTime(Ogre::Real _val)Track
setEntity(Ogre::Entity *_val)GameObject [virtual]
setFriction(const Ogre::Real &_val)GameObject
setID()Track [protected, virtual]
setInterpSteps(const int &_val)Track
setManual(Ogre::ManualObject *_val)Track
setMass(const Ogre::Real &_val)GameObject
setMoveable(const bool _val)GameObject
setMoveSpeed(const Ogre::Real &_val)GameObject
setName(const std::string &_val)GameObject [virtual]
setRestitution(const Ogre::Real &_val)GameObject
setRigidBody(OgreBulletDynamics::RigidBody *_val)GameObject
setScale(const Ogre::Real &_val)GameObject
setSceneNode(Ogre::SceneNode *_val)GameObject [virtual]
setSpline(Ogre::SimpleSpline *_val)Track
setSplineEqualised(Ogre::SimpleSpline *_val)Track
setTotalLaps(int _val)Track
setTotalTime(Ogre::Real _val)Track
setTrackWidth(const Ogre::Real &_val)Track
setVector(const Ogre::Vector3 &_val)GameObject [virtual]
startRace()Track
Track(Ogre::SceneManager *_manager)Track
updateLapCount()Track
updateLapTimes()Track
~GameObject()GameObject
~Track()Track [inline]
Generated on Fri Aug 20 08:28:49 2010 for VecTRacer by  doxygen 1.6.3