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GameObject Member List
This is the complete list of members for
GameObject
, including all inherited members.
GameObject
()
GameObject
getBillboardSet
() const
GameObject
[virtual]
getCollisionShape
()
GameObject
getEntity
() const
GameObject
[virtual]
getFriction
() const
GameObject
getID
() const
GameObject
getManual
() const
GameObject
getMass
() const
GameObject
getMoveable
() const
GameObject
getMoveSpeed
()
GameObject
getName
() const
GameObject
[virtual]
getPhysical
()
GameObject
getRestitution
() const
GameObject
getRigidBody
()
GameObject
getScale
()
GameObject
getSceneNode
() const
GameObject
[virtual]
getType
()
GameObject
getVector
()
GameObject
[virtual]
m_billboardSet
GameObject
[protected]
m_collisionShape
GameObject
[protected]
m_entity
GameObject
[protected]
m_friction
GameObject
[protected]
m_frontVector
GameObject
[protected]
m_ID
GameObject
[protected]
m_lastMotion
GameObject
[protected]
m_manual
GameObject
[protected]
m_mass
GameObject
[protected]
m_moveable
GameObject
[protected]
m_moveSpeed
GameObject
[protected]
m_name
GameObject
[protected]
m_physical
GameObject
[protected]
m_restitution
GameObject
[protected]
m_rigidBody
GameObject
[protected]
m_scale
GameObject
[protected]
m_sceneNode
GameObject
[protected]
m_type
GameObject
[protected]
m_upVector
GameObject
[protected]
m_vector
GameObject
[protected]
makePhysical
()
GameObject
[virtual]
makePhysicalConcave
()
GameObject
[virtual]
move
(Ogre::Real _time)
GameObject
[virtual]
s_nextID
GameObject
[protected, static]
setAny
()
GameObject
[virtual]
setBillboardSet
(Ogre::BillboardSet *_val)
GameObject
[virtual]
setCollisionShape
(OgreBulletCollisions::CollisionShape *_val)
GameObject
setEntity
(Ogre::Entity *_val)
GameObject
[virtual]
setFriction
(const Ogre::Real &_val)
GameObject
setID
()
GameObject
[protected, virtual]
setManual
(Ogre::ManualObject *_val)
GameObject
setMass
(const Ogre::Real &_val)
GameObject
setMoveable
(const bool _val)
GameObject
setMoveSpeed
(const Ogre::Real &_val)
GameObject
setName
(const std::string &_val)
GameObject
[virtual]
setRestitution
(const Ogre::Real &_val)
GameObject
setRigidBody
(OgreBulletDynamics::RigidBody *_val)
GameObject
setScale
(const Ogre::Real &_val)
GameObject
setSceneNode
(Ogre::SceneNode *_val)
GameObject
[virtual]
setVector
(const Ogre::Vector3 &_val)
GameObject
[virtual]
~GameObject
()
GameObject
Generated on Fri Aug 20 08:28:49 2010 for VecTRacer by
1.6.3