Francesca Galluzzi MSc Project

Thesis Cel-Shading with OSL in RenderMan21 for Maya

Abstract

Cel-shading is a particular type of non-photorealistic rendering that consists of representing a 3D scene in a 2D style similar to the comic books or animes one. After an in-depth analysis of previous research in the field and currently available technologies, a practical solution is proposed for a simple and efficient shader written in OSL and integrated into the RenderMan for Maya environment.

Example images

Video

Cel-Shading with OSL in RenderMan21 for Maya from Francesca Galluzzi on Vimeo.

 

Contact Info

LinkedIn: linkedin.com/francescagalluzzi

GitHub: github.com/FrancyGallu

Email: galluzzi.francesca@gmail.com