Tonya Strantzi

Thesis Fluid Simulation Using Smoothed Particle Hydrodynamics (SPH)


Smoothed Particle Hydrodynamics (SPH) is a widely used method of simulating fluids in computer graphics. This paper explains this particular method, mentions previous research that has been done one it, as well as comparing it to other methods. Furthermore,an implementation of SPH is analysed. The implementation was done in C++ and the resulting simulation was imported to Houdini.

Water simulation

Water simulation with higher neighbour count

Falling sphere with 8500 particles

Wind blowing

Dam break with particle spheres

Water simulation (sphere)


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