Alexis Agrotis
Thesis A Fluid Implicit Particle (FLIP) Sovler Built in Houdini
Abstract
The following thesis presents the research and implementation of a Fluid Implicit
Particle (FLUID). A literature review is included in order to highlight the
most commonly used techniques for simulating fluids in the Visual Effects and
Computer Graphics industries as well as critically analyse and compare them.
A custom build solver was implemented in SideFX's Houdini using primarily
gas microsolvers and VEX Wrangles or VOP networks to simulate the different
fields of the fluid as well as foam based on colour. The whole implementation
process is broken down in detail justifying every step of the FLIP algorithm.
Decisions were also made for the additional shading, lighting and rendering the
simulation which required the transformation of particles into a surface. Various
scenarios are described as well as possible future improvements that could be
made.
Masters Project MSc CAVE 2015-2016 Custom FLIP fluid solver in Houdini from Alexis Agrotis on Vimeo.
Contact Info
LinkedIn
alexis.agrotis@gmail.com
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