This is the complete list of members for
VoxelGrid, including all inherited members.
array3DIndexesFromCoordinate(float _i, float _j, float _k) const | VoxelGrid | |
arrayIndexFromCoordinate(float _i, float _j, float _k) const | VoxelGrid | |
at(float _i, float _j, float _k) | VoxelGrid | |
calcValues() | VoxelGrid | |
createLineGrids() | VoxelGrid | |
createVAO() | VoxelGrid | |
drawLineGrids() | VoxelGrid | |
freeSlip(float _i, float _j, float _k) | VoxelGrid | |
getBaseRes() const | VoxelGrid | [inline] |
getBoundaryCondition() const | VoxelGrid | [inline] |
getH() const | VoxelGrid | [inline] |
getHX() const | VoxelGrid | [inline] |
getHY() const | VoxelGrid | [inline] |
getHZ() const | VoxelGrid | [inline] |
getLengthX() const | VoxelGrid | [inline] |
getLengthY() const | VoxelGrid | [inline] |
getLengthZ() const | VoxelGrid | [inline] |
getLineGridVAO() | VoxelGrid | [inline] |
getPrecisionX() const | VoxelGrid | [inline] |
getPrecisionY() const | VoxelGrid | [inline] |
getPrecisionZ() const | VoxelGrid | [inline] |
getVoxels() | VoxelGrid | [inline] |
initVoxels() | VoxelGrid | |
m_baseRes | VoxelGrid | [private] |
m_boundaryCondition | VoxelGrid | [private] |
m_boundaryVoxel | VoxelGrid | [private] |
m_data | VoxelGrid | [private] |
m_h | VoxelGrid | [private] |
m_hX | VoxelGrid | [private] |
m_hY | VoxelGrid | [private] |
m_hZ | VoxelGrid | [private] |
m_lengthX | VoxelGrid | [private] |
m_lengthY | VoxelGrid | [private] |
m_lengthZ | VoxelGrid | [private] |
m_lineGridVAO | VoxelGrid | [private] |
m_precisionX | VoxelGrid | [private] |
m_precisionY | VoxelGrid | [private] |
m_precisionZ | VoxelGrid | [private] |
m_voxels | VoxelGrid | [private] |
noSlip(float _i, float _j, float _k) | VoxelGrid | |
outflow(float _i, float _j, float _k) | VoxelGrid | |
setBaseRes(int _res) | VoxelGrid | [inline] |
setBoundaryCondition(const BOUNDARYCONDITION _condition) | VoxelGrid | [inline] |
setH(float _val) | VoxelGrid | [inline] |
setLengthX(float _length) | VoxelGrid | [inline] |
setLengthY(float _length) | VoxelGrid | [inline] |
setLengthZ(float _length) | VoxelGrid | [inline] |
setPrecisionX(int _precision) | VoxelGrid | [inline] |
setPrecisionY(int _precision) | VoxelGrid | [inline] |
setPrecisionZ(int _precision) | VoxelGrid | [inline] |
VoxelGrid(const float _lengthX, const float _lengthY, const float _lengthZ, const int _baseRes) | VoxelGrid | |
~VoxelGrid() | VoxelGrid | |