createMesh(const std::string _objFileName) | Obstacle | |
drawMesh() | Obstacle | |
getMesh() | Obstacle | [inline] |
getPosition() const | Obstacle | [inline] |
getRotation() const | Obstacle | [inline] |
getScale() const | Obstacle | [inline] |
getTransMatrix() | Obstacle | [inline] |
m_mesh | Obstacle | [private] |
m_position | Obstacle | [private] |
m_rotation | Obstacle | [private] |
m_scale | Obstacle | [private] |
m_transMatrix | Obstacle | [private] |
multTransMatrixAndVertex(ngl::Vec3 _vertex) | Obstacle | |
Obstacle(std::string _objFileName) | Obstacle | |
setPosition(ngl::Vec3 _pos) | Obstacle | [inline] |
setPosition(const float _x, const float _y, const float _z) | Obstacle | |
setRotation(ngl::Vec3 _rotation) | Obstacle | [inline] |
setScale(ngl::Vec3 _scale) | Obstacle | [inline] |
setTransMatrix(ngl::Transformation _matrix) | Obstacle | [inline] |
~Obstacle() | Obstacle |