createMap() | Map | |
draw(ngl::TransformStack *_tx, std::string _type, bool _box) | Map | |
drawMaze(ngl::TransformStack *_tStack, bool _box) | Map | |
drawObstacles(ngl::TransformStack *_tStack, bool _box) | Map | |
getInitialPosition() | Map | |
m_camera | Map | [private] |
m_model | Map | [private] |
m_NoObstacles | Map | [private] |
m_obstacles | Map | [private] |
m_texID1 | Map | [private] |
m_trans | Map | [private] |
m_type | Map | [private] |
Map(ngl::Camera *_cam, Models *_model, std::vector< ngl::Transformation > _trans, std::vector< ngl::Vec3 > _obstacles) | Map | |
setNoObstacles(const std::vector< ngl::Vec3 > _NoObstacles) | Map | [inline] |
setObstacles(const std::vector< ngl::Vec3 > _obstacles) | Map | [inline] |
~Map() | Map |