GameEntity Member List

This is the complete list of members for GameEntity, including all inherited members.
draw(ngl::TransformStack *_tx, ngl::Camera *_cam)GameEntity
GameEntity(Environment *_environment, Models *_model, ngl::Vec3 _pos, std::string _type, bool _taken)GameEntity
getPos()GameEntity [inline]
getTakenStatus()GameEntity [inline]
getType()GameEntity [inline]
m_modelGameEntity [protected]
m_parentGameEntity [protected]
m_posGameEntity [protected]
m_rotGameEntity [protected]
m_takenGameEntity [protected]
m_typeGameEntity [protected]
setPos(ngl::Vec3 _pos)GameEntity [inline]
setTakenStatus()GameEntity [inline]
update()GameEntity
~GameEntity()GameEntity

Generated on 16 Aug 2013 for Multi-AgentSystem by  doxygen 1.6.1