draw(ngl::TransformStack *_tx, ngl::Camera *_cam) | GameEntity | |
GameEntity(Environment *_environment, Models *_model, ngl::Vec3 _pos, std::string _type, bool _taken) | GameEntity | |
getPos() | GameEntity | [inline] |
getTakenStatus() | GameEntity | [inline] |
getType() | GameEntity | [inline] |
m_model | GameEntity | [protected] |
m_parent | GameEntity | [protected] |
m_pos | GameEntity | [protected] |
m_rot | GameEntity | [protected] |
m_taken | GameEntity | [protected] |
m_type | GameEntity | [protected] |
setPos(ngl::Vec3 _pos) | GameEntity | [inline] |
setTakenStatus() | GameEntity | [inline] |
update() | GameEntity | |
~GameEntity() | GameEntity |