addAgentToArmy(AIagent *_agent) | Army | |
addArmy(std::list< AIagent * > _aiagents) | Army | |
addScout(AIagent *_scout) | Army | [inline] |
Army(int _armyID) | Army | |
getArmyAgents() | Army | [inline] |
getScout() | Army | [inline] |
m_aiagents | Army | [private] |
m_ID | Army | [private] |
m_scout | Army | [private] |
sendMessage(const std::string _message) | Army | |
setTargetPosForArmy(const ngl::Vec3 _pos) | Army | |
~Army() | Army |