Agent Member List

This is the complete list of members for Agent, including all inherited members.
addAIagent(std::string _file, PyObject *_main, PyObject *_dict, int _index, std::string _meshName, float _radius, std::string _type, int _id, int _armyId, std::string _state)Agent
addAIagent(std::string _file, PyObject *_main, PyObject *_dict, ngl::Vec3 _pos, std::string _type, float _radius, std::string _meshName, int _ID)Agent
addNewArmy(PyObject *_main, PyObject *_dict)Agent
addPongPlayers(PyObject *_main, PyObject *_dict)Agent
addPongPlayers(PyObject *_main, PyObject *_dict, ngl::Vec3 _pos1, ngl::Vec3 _pos2)Agent
addUserAgent(int _index, std::string _meshName, std::string _name)Agent
Agent(Environment *_environment, Models *_model, Graph *_graph)Agent
agentsQueryUpdate(AIagent *_agent)Agent
checKTheAIhitstatus(Ammo *_ammo)Agent
checkUserBulletsCollision(std::list< Ammo * > _bullets)Agent
clearAgents()Agent
draw(ngl::TransformStack *_tx, ngl::Camera *_cam)Agent
getAIagent(int _id)Agent
getAIagentsList()Agent [inline]
getAITargetPos(int _ID)Agent
getPrecision()Agent
getReset()Agent [inline]
getScore()Agent [inline]
getUserAgent(std::string _name)Agent
getUserPosition(std::string _name)Agent
m_aiagentIDAgent [private]
m_aiAgentMapAgent [private]
m_aiAgentsAgent [private]
m_aiAgentsTempVectorAgent [private]
m_armiesAgent [private]
m_armyIDAgent [private]
m_armyMapAgent [private]
m_dictAgent [private]
m_environmentAgent [private]
m_graphAgent [private]
m_mainAgent [private]
m_modelAgent [private]
m_precisionAgent [private]
m_userAgentAgent [private]
m_userAgentMapAgent [private]
resetAgents()Agent
resetScore()Agent [inline]
setAITargetPos(const ngl::Vec3 _pos, const int _ID)Agent
setAITargetPos(const ngl::Vec3 _pos)Agent
setInitialOccupiedStatus()Agent
setScore(const int _score)Agent [inline]
update()Agent
~Agent()Agent

Generated on 16 Aug 2013 for Multi-AgentSystem by  doxygen 1.6.1