Agent Member List
This is the complete list of members for
Agent, including all inherited members.
addAIagent(std::string _file, PyObject *_main, PyObject *_dict, int _index, std::string _meshName, float _radius, std::string _type, int _id, int _armyId, std::string _state) | Agent | |
addAIagent(std::string _file, PyObject *_main, PyObject *_dict, ngl::Vec3 _pos, std::string _type, float _radius, std::string _meshName, int _ID) | Agent | |
addNewArmy(PyObject *_main, PyObject *_dict) | Agent | |
addPongPlayers(PyObject *_main, PyObject *_dict) | Agent | |
addPongPlayers(PyObject *_main, PyObject *_dict, ngl::Vec3 _pos1, ngl::Vec3 _pos2) | Agent | |
addUserAgent(int _index, std::string _meshName, std::string _name) | Agent | |
Agent(Environment *_environment, Models *_model, Graph *_graph) | Agent | |
agentsQueryUpdate(AIagent *_agent) | Agent | |
checKTheAIhitstatus(Ammo *_ammo) | Agent | |
checkUserBulletsCollision(std::list< Ammo * > _bullets) | Agent | |
clearAgents() | Agent | |
draw(ngl::TransformStack *_tx, ngl::Camera *_cam) | Agent | |
getAIagent(int _id) | Agent | |
getAIagentsList() | Agent | [inline] |
getAITargetPos(int _ID) | Agent | |
getPrecision() | Agent | |
getReset() | Agent | [inline] |
getScore() | Agent | [inline] |
getUserAgent(std::string _name) | Agent | |
getUserPosition(std::string _name) | Agent | |
m_aiagentID | Agent | [private] |
m_aiAgentMap | Agent | [private] |
m_aiAgents | Agent | [private] |
m_aiAgentsTempVector | Agent | [private] |
m_armies | Agent | [private] |
m_armyID | Agent | [private] |
m_armyMap | Agent | [private] |
m_dict | Agent | [private] |
m_environment | Agent | [private] |
m_graph | Agent | [private] |
m_main | Agent | [private] |
m_model | Agent | [private] |
m_precision | Agent | [private] |
m_userAgent | Agent | [private] |
m_userAgentMap | Agent | [private] |
resetAgents() | Agent | |
resetScore() | Agent | [inline] |
setAITargetPos(const ngl::Vec3 _pos, const int _ID) | Agent | |
setAITargetPos(const ngl::Vec3 _pos) | Agent | |
setInitialOccupiedStatus() | Agent | |
setScore(const int _score) | Agent | [inline] |
update() | Agent | |
~Agent() | Agent | |