AIagent Member List

This is the complete list of members for AIagent, including all inherited members.
AIagent(std::string _file, PyObject *_main, PyObject *_dict, int _index, std::string _meshName, float _radius, Models *_model, Graph *_graph, Agent *_parent, std::string _type, int _ID, int _armyID, std::string _state)AIagent
AIagent(Agent *_parent, std::string _file, PyObject *_main, PyObject *_dict, ngl::Vec3 _pos, std::string _type, float _radius, Models *_model, Graph *_graph, std::string _meshName, int _ID)AIagent
brainFunction()AIagent [private]
draw(ngl::TransformStack *_tx, ngl::Camera *_cam)AIagent
getDirection()AIagent [inline]
getForce()AIagent [inline]
getHitStatus()AIagent [inline]
getHomePos()AIagent [inline]
getIndex()AIagent [inline]
getMessage()AIagent [inline]
getName()AIagent [inline]
getNextIndex()AIagent [inline]
getPos()AIagent [inline]
getPrecision()AIagent [inline]
getRadius()AIagent [inline]
getReset()AIagent [inline]
getScore()AIagent [inline]
getState()AIagent [inline]
getTargetPos()AIagent [inline]
getType()AIagent [inline]
getVelocity()AIagent [inline]
m_ammoAIagent [private]
m_approachingAgentAIagent
m_armyIDAIagent [private]
m_brainAIagent [private]
m_dictAIagent [private]
m_dirAIagent [private]
m_directionAIagent [private]
m_filenameAIagent [private]
m_forceAIagent [private]
m_graphAIagent [private]
m_hitAIagent [private]
m_IDAIagent [private]
m_indexAIagent [private]
m_iteratorAIagent
m_mainAIagent [private]
m_meshNameAIagent [private]
m_messageAIagent [private]
m_modelAIagent [private]
m_nextIndexAIagent [private]
m_obsPosAIagent
m_ObstacleCollisionAIagent
m_obstacleDistanceAIagent
m_obsVelAIagent
m_parentAIagent [private]
m_posAIagent [private]
m_precisionAIagent [private]
m_radiusAIagent
m_resetAIagent
m_routeAIagent [private]
m_scoreAIagent [private]
m_scriptAIagent [private]
m_shootBlockAIagent
m_shootSphereAIagent
m_stateAIagent [private]
m_targetPosAIagent [private]
m_tempPosAIagent [private]
m_tempVelAIagent [private]
m_typeAIagent [private]
m_velocityAIagent [private]
m_wallAIagent
m_wallCollisionAIagent
m_wallDistanceAIagent
m_wallNormalAIagent
queryEnvironment()AIagent
reloadScript()AIagent
reset()AIagent
resetScore()AIagent [inline]
setApproachingAgentParams(const float _dist, const ngl::Vec3 _pos, const ngl::Vec3 _vel)AIagent [inline]
setDirection(int _direction)AIagent
setHitStatus()AIagent [inline]
setIndex(const int _index)AIagent [inline]
setIntialWallBool(bool _wall)AIagent [inline]
setMessage(const std::string _message)AIagent [inline]
setNewScriptPath(const std::string &_p)AIagent
setNextIndex(const int _nextIndex)AIagent [inline]
setPosition(const ngl::Vec3 pos)AIagent [inline]
setRoute(std::vector< int > _route)AIagent
setScore(const int _score)AIagent [inline]
setState(const std::string _state)AIagent [inline]
setTargetPos(const ngl::Vec3 _pos)AIagent [inline]
setVelocity(const ngl::Vec3 vel)AIagent [inline]
setWallNormal(const ngl::Vec3 _normal, const float _dist)AIagent [inline]
update()AIagent
~AIagent()AIagent

Generated on 16 Aug 2013 for Multi-AgentSystem by  doxygen 1.6.1